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OKO

The cross-reality, cross-device platform for creating and operating Connected Spaces.

What is OKO?

OKO is a suite of interoperable apps, built leveraging the Connected Spaces Platform (CSP) and integrated with our Cloud Services. We think it鈥檚 best described as a spatial web ecosystem and anyone can .

The apps are interactive, persistent, and connected; synchronized across realities. Due to CSP's core focus on interoperability, they communicate seamlessly with one another, despite being built in different engines, tech stacks, and languages. Three are publicly available (but we have more in private beta!)鈥

  • that leverages CSP's TypeScript API, providing users a frictionless way to access or even build their own spaces on any device, anytime, anywhere.

  • built on top of CSP's C++ API. This allows experienced Unreal users to create best-in-class content with the tools and workflows they're already familiar with, and easily sync that content into OKO spaces.

  • for capturing reality and supporting co-presence through AR.

Third Party Integrations.

From pages to spaces: the internet鈥檚 evolution and a new era of interoperability.

Check out this article in which Director of Technology, Sam Birley, delves into the evolution of the internet and how our Connected Spaces Platform and OKO are shaping its future.

鈥淥KO is not a game engine like Unreal or Unity. It鈥檚 not a DCC tool like Blender or Maya. It鈥檚 not an open-source editor like Godot or even an asset sharing platform like Fab. OKO is a suite of entirely interoperable apps that enable creators to build things like digital twins, virtual production scouting, and cross-reality events.鈥