Insights and updates.

Everyone at ²ÝÝ®ÊÓÆµÔÚÏß spends a lot of time exploring, tinkering, and forging. So when we find something useful, we like to share it if we can.

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²ÝÝ®ÊÓÆµÔÚÏß ²ÝÝ®ÊÓÆµÔÚÏß

Meet The Magnopians: Ashley Bravo

This month’s Meet The Magnopians features Senior Producer Ashley Bravo, who tells us about the essential skills needed to be a producer, what attracted her to ²ÝÝ®ÊÓÆµÔÚÏß, and the job she’d be doing in an alternate universe.

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George Nerkowski George Nerkowski

Designing level blockouts for mixed reality experiences

#Blocktober is a month-long celebration of level design in video games. Designers share early blockouts of their work and deliver a peek into how games evolve from concept to final product. In this article, Senior Designer George Nerkowski approaches the topic through the lens of a Mixed Reality (MR) experience.

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Meet the Magnopians: Pam Peterson

In this instalment of Meet The Magnopians, we sit down with Pam Peterson, Program Manager at ²ÝÝ®ÊÓÆµÔÚÏß. We learn all about Pam’s journey in the industry, her favourite project that she’s worked on so far, and also hear the three qualities she thinks are essential for anyone in her job role.

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We’re now an Unreal Engine Service Partner!

Over the years, ²ÝÝ®ÊÓÆµÔÚÏß has worked hand-in-hand with the Epic team, using their tools and even helping them build more to empower creators and developers. Now, we’re proud to have been named an Unreal Engine Service Partner by Epic Games.

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We’ve open sourced our Connected Spaces Platform: anyone can contribute, everyone can benefit.

Today, we’re announcing a big milestone in our journey: we’ve open sourced our Connected Spaces Platform (CSP). Our hope is that other people on a journey similar to us can benefit from the work we’ve done to facilitate interoperability of spaces connected across physical and digital experiences.

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Meet The Magnopians: Tony Kwok

In this installment of Meet The Magnopians, meet Principal Realtime Artist Tony Kwok and discover the best project he’s worked on, what he’s been reading, and the advice he’d give to people wanting to get into the industry.

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External External

Solomon Rogers speaks to Jennifer Hicks at Forbes about how ²ÝÝ®ÊÓÆµÔÚÏß is using new technology to improve filmmaking.

Jerome Meyers Jerome Meyers

Unlocking structured chatbot responses

How do we leverage artificial intelligence in the language of our own applications? Can we channel this liquid intelligence in a structured way? Join us on our journey to answer just that.

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Meet The Magnopians: Ceri Llewellyn

We have a chat with Ceri Llewellyn, Director of Production (UK) at ²ÝÝ®ÊÓÆµÔÚÏß to discover his career journey, the podcast he’s currently listening to, and the biggest lesson he’s learned during his career.

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Unreal Engine steals the show at GDC 2023 with MetaHuman Animator

Epic Games’ State of Unreal 2023 keynote at GDC quite literally changed the game. The announcement of Unreal Editor for Fortnite (UEFN), Unreal Engine 5.2 enhancements, and MetaHuman Animator as well as a host of other ecosystem tools, showed the industry the future.

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